Reel Timestamps:
00:03 - Directional
Displace Gizmo
00:20 - Whittled Down Compositing
Breakdown
00:27 - Unity Animation
Modifiers
00:40 - Variable Rate Function Traversal
Hi, I'm Olly! I'm a technical director who's always looking for ways to combine my experience as a software engineer with my skills as an artist to solve problems and put out fires, no matter where they pop up in production.
On the software side, I've worked as a Unity developer and as a driver engineer, and on the artistic side, I recently finished solo-producing a mixed 2D/3D animated short called Whittled Down for my college thesis. I loved every aspect of the production process, but my favorite part was building out my own custom suite of tools to make the project possible. Whether I was building quality-of-life plugins to enhance my workflow as an artist, writing submission scripts for the render farm I jerry-rigged from some old laptops, or designing my own style of displacement map to achieve the film's unique 2D/3D look, I was always happiest when I could draw from both my artistic and my engineering experience to solve challenging problems.
As I often said to myself when production got tough: I wouldn't do this if I didn't love it, and if it was easy it wouldn't be fun!
To see a comprehensive list of all the tools I've built, including those relating to algorithms, pipeline, workflow, and game engines, check out my tools page. I also have a page for my lighting and compositing work.